Movement Equipment

For these powers in Hero Builder, click here

Fast Mech: Running +20m (202m total) (20 Active Points); Mech Tech (-1), OAF (-1), Allocation, Legs (-1/4), Turn Mode (-1/4), Real Cost: 6, End: 2

Running Jets: Running +100m (202m total) (100 Active Points); Mech Tech (-1), OIF (-1/2), Allocation, Back (-1/2), Turn Mode (-1/4), Real Cost: 31, End: 10

Ground-Based After Burners: Running +70m (202m total), x8 Noncombat (80 Active Points); Mech Tech (-1), Cannot Turn (-1), 2 Continuing Charges lasting 1 Turn each (-1), Allocation, Back (-1/2); Real Cost: 18

Full Throttle (Uncommen): Aid Flight 8d6, Trigger on full move: Activating the Trigger requires a Zero Phase Action, Trigger requires a Zero Phase Action to reset (+1/2) (72 Active Points); Mech Tech (-1), OAF (-1), 8 Charges (-1/2), Allocation, back (-1/2) Real Cost: 18

Grappling Hook
Magna-Grapple
Jump Jets
Personel Carrier
Anti-Grav Lifts
Repulsor Jets
Grinders
Plasma Grinders

Movement Equipment

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