Mech Physique

Realistic Physical Manifestation (Commen): (Total: 40 Active Cost, 10 Real Cost) +4 DCV (20 Active Points); Only for Physical Manifestations of the mech’s powers Power loses almost all of its effectiveness (-2), Physical Manifestation (-1/2) (Real Cost: 6) plus +4 DCV (20 Active Points); Only for physical manifestations of the mech’s powers (-2), Only matches Velocity Based DCV Power does not work in Very Common Circumstances (-1), Physical Manifestation (-1/2) (Real Cost: 4), Real Cost: 10

Realistic Remote Controlled Missiles (Commen): (Total: 40 Active Cost, 9 Real Cost) +4 DCV (20 Active Points); Only for Physical Manifestations of the mech’s powers Power loses almost all of its effectiveness (-2), Only for Remote Controlled Attacks (-3/4), Physical Manifestation (-1/2) (Real Cost: 5) plus +4 DCV (20 Active Points); Only for physical manifestations of the mech’s powers (-2), Only matches Velocity Based DCV Power does not work in Very Common Circumstances (-1), Only for Remote Controlled Attacks (-3/4), Physical Manifestation (-1/2) (Real Cost: 4), Real Cost: 9

Realistic Foci Size (Commen): +4 DCV (20 Active Points); Only on Foci Power loses almost all of its effectiveness (-2), IIF (Focus (change as appropriate); -1/4), Real Cost: 6

Hulking Chassis (Uncommen): Physical Damage Reduction, Resistant, 25% (15 Active Points); Ablative BODY Only (-1/2), Perceivable (-1/4), Unified Power (PD; -1/4), Requires a Perk (-1/4), Not on impaired or disabled body areas (-1/4), Real Cost: 6

Alien Alloy (Rare): Energy Damage Reduction, Resistant, 25% (15 Active Points); Ablative BODY Only (-1/2), Perceivable (-1/4), Unified Power (PD; -1/4), requires a perk (-1/4), Not on impaired or disabled body areas (-1/4), Real Cost: 6

Unstoppable (Uncommen Maneuver): Aid 4d6, Trigger: when character makes roll to resist an effect that would prevent action: Activating the Trigger requires a Zero Phase Action, Trigger requires a Zero Phase Action to reset, Character does not control activation of personal Trigger (‘+1/4’), Characteristics used to defeat powers that would otherwise stop the character (‘+1/2’) (42 Active Points); Only to Aid Self (‘-1’), One Use At A Time (‘-1’), disapears after character makes roll (‘-3/4’), Real Cost: 11

Equilibrium (Uncommon): Dispel Change Environment 19d6, Trigger When Hit With A Change Environment: Activating the Trigger requires a Zero Phase Action, Trigger requires a Zero Phase Action to reset, Character does not control activation of personal Trigger (+1/4) (71 Active Points); Mech Tech (-1), 6 Charges (-3/4), No Range (-1/2), Only on CEs that affect individual targets (-1/2), Only on self (-1/2), Requires a 4 point Perk (-1/4); Real Cost: 16, Charges: 6

Mech Physique

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