Auxillary Sensors and Recon

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Mech Senses Explained

Because of the proliferation of sense equipment, all senses count as targetting for the purposes of defining them in invisibility, darkness and the like. They do not automatically come with targetting.

Q Sense (alien/exotic) : Detect Real Material A Large Class Of Things 25-/11- (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Range, Sense, Targeting, Telescopic: +5 (39 Active Points); Mech Tech (-1), Extra Time (1 Minute, Only to Activate, -3/4), Allocation: Head (-1/2), IIF (-1/4); Real Cost: 11, End: 0

Passive Sonar (Uncommon): Detect A Class Of Things 25-/11- (Hearing Group), Discriminatory, Targeting, Telescopic: +10 (24 Active Points); Mech Tech (-1), Extra Time (1 Minute, Only to Activate, -3/4), Allocation: Head (-1/2), IIF Expendable (Difficult to obtain new Focus; -1/2); Real Cost: 6, End: 0

Magnetic Detector (Uncommon): Detect Ferrous Metals A Class Of Things 25-/11- (Unusual Group), Discriminatory, Range, Targeting, Telescopic: +10 (29 Active Points); Mech Tech (-1), Extra Time (1 Minute, Only to Activate, -3/4), IIF Expendable (Difficult to obtain new Focus; -1/2), Allocation: Head (-1/2), Nonpersistent (-1/4); Real Cost: 7, End: 0

Improved Imaging System (Uncommon): +8 PER with all Sense Groups (24 Active Points); Mech Tech (-1), Extra Time (1 Minute, Only to Activate, -3/4), OIF Expendable (Difficult to obtain new Focus; -3/4), Allocation: Head (-1/2), Nonpersistent (-1/4); Real Cost: 6, End: 0

Lock Detector: Detect A Single Thing 25-/11- (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees) (12 Active Points); Mech Tech: -1/15 Active (-1 1/4), Extra Time (1 Minute, Only to Activate, -3/4), Nonpersistent (-1/4); Real Cost: 4, End: 0

Threat Detector: Detect A Class Of Things 25-/11- (Unusual Group), Increased Arc Of Perception (360 Degrees) (9 Active Points); mech tech: -1/15 (-1 1/4), Extra Time (1 Minute, Only to Activate, -3/4), only for determining threats from foci (-1/2), Nonpersistent (-1/4); Real Cost: 2, End: 0

Seismic Triangulation: Detect Vibrations A Class Of Things 25-/11- (Unusual Group), Discriminatory, Range, Targeting (24 Active Points); mech tech: -1/15 (-1 1/4), only when touching a continuous surface with the source of the vibrations (-1), Extra Time (1 Minute, Only to Activate, -3/4), Non-persistent (-1/4), Physical Manifestation (-1/4); Real Cost: 5, End: 0

Tactical Recon (Uncommon): Clairsentience (Hearing Group), Usable Simultaneously (up to 16 people at once; +1 1/4), Grantor can take back power at any time, Grantor can only grant the power to others, Recipient must be within Standard Range of the Grantor for power to be granted, Recipient must remain within Line of Sight of Grantor (45 Active Points); The source is always the mech giving the UOO (-1), Mech Tech (-1), OIF Expendable (Difficult to obtain new Focus; -3/4), Must maintain line of sight through HRRP (-1/2); Real Cost: 10, End: 4

More Sensors: +6 PER with all Sense Groups (18 Active Points); Mech Tech (-1), OIF (-1/2), Extra Time (Delayed Phase, Only to Activate, -1/4); Real Cost: 6, End: 0

Tactical Second Party Targeting (Uncommen) Naked Advantage: No Range Modifier (+1/2) for up to 400 Active Points, Usable Simultaneously (up to 8 people at once; +0), Grantor pays the END whenever the power is used, Grantor can only grant the power to others, Recipient must remain within Line of Sight of Grantor, Grantor can take back power at any time, Grantor must grant power one Recipient at a time., Reduced Endurance (1/2 END; +1/4) (250 Active Points); Mech Tech (-1), Recepient still takes range modifiers equal to granter’s (-1), Granter and Recepient must both have active HRRP and nothing between two can be blocking HRRP (-3/4), OIF Expendable (Difficult to obtain new Focus; -3/4), Allocation: head (-1/2)

Sensor Patch: Naked Advantage: Usable Simultaneously (up to 16 people at once; +1), Grantor must grant power one Recipient at a time., Grantor pays the END whenever the power is used, Recipient must be within Standard Range of the Grantor for power to be granted, Recipient must remain within Line of Sight of Grantor for up to 90 Active Points (90 Active Points); Mech Tech (-1), only works on enhanced senses (-1), OIF Expendable (Difficult to obtain new Focus; -3/4), Must maintain line of sight through HRRP (-1/2), not if IMF exists between granter and recipient (-1/2); Real Cost: 19, End: 9

Auxillary Sensors and Recon

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