Mech Weapon, Lasers

Small Laser (commen): Killing Attack ‘-’ Ranged 5 ½d6, Armor Piercing (‘+’¼), Increased Maximum Range (1,700m; ‘+’¼) (127 Active Points); Mech Tech (‘-’1), OAF (‘-’1), Allocation’-’ Arms, Shoulders, Vitals (‘-’½), Not in IMF or in situations where radio waves are jammed (‘-’½), Increased Endurance Cost (x2 END; ‘-’½), Lockout (‘-’½), Side Effects: Turns anywhere into a battlefield with just one shot, character’s whereabouts are obvious for a long distance at night, Side Effect occurs automatically whenever Power is used (‘-’½), Beam (‘-’¼), No Knockback (‘-’¼), Unified Power (‘-’¼); Real Cost: 20, End: 26, Range: 1700"

Medium Laser (Commen): Killing Attack ‘-’ Ranged 7d6, Armor Piercing (‘+’¼), Increased Maximum Range (2,100m; ‘+’¼) (157 Active Points); Mech Tech (‘-’1), OAF (‘-’1), Allocation’-’ Arms, Shoulders, Vitals (‘-’½), Not in IMF or in situations where radio waves are jammed (‘-’½), Increased Endurance Cost (x2 END; ‘-’½), Lockout (‘-’½), Side Effects: Turns anywhere into a battlefield with just one shot, character’s whereabouts are obvious for a long distance at night, Side Effect occurs automatically whenever Power is used (‘-’½), Beam (‘-’¼), No Knockback (‘-’¼), Unified Power (‘-’¼); REal Cost: 25, End: 32, Range: 2100"

Large Laser (Commen): Killing Attack ‘-’ Ranged 8d6’+’1, Armor Piercing (‘+’¼), Increased Maximum Range (2,500m; ‘+’¼) (187 Active Points); Mech Tech (‘-’1), OAF (‘-’1), Allocation’-’ Arms, Shoulders, Vitals (‘-’½), Not in IMF or in situations where radio waves are jammed (‘-’½), Increased Endurance Cost (x2 END; ‘-’½), Lockout (‘-’½), Side Effects: Turns anywhere into a battlefield with just one shot, character’s whereabouts are obvious for a long distance at night and character becomes center of attention, Side Effect occurs automatically whenever Power is used (‘-’½), Beam (‘-’¼), No Knockback (‘-’¼), Unified Power (‘-’¼); Real Cost: 30, End: 38, Range: 2500"

Small Laser, Alternate (Uncommen): Killing Attack ‘-’ Ranged with 10 points piercing 3 ½d6 (Custom Adder), Armor Piercing (‘+’¼), Increased Maximum Range (1,700m; ‘+’¼) (127 Active Points); OAF Expendable (Difficult to obtain new Focus; ‘-’1 ¼), Mech Tech (‘-’1), Allocation’-’ Arms, Shoulders, Vitals (‘-’½), Not in IMF or in situations where radio waves are jammed (‘-’½), Increased Endurance Cost (x2 END; ‘-’½), Lockout (‘-’½), Side Effects, Side Effect occurs automatically whenever Power is used (‘-’½), Allocation: Sensitive (‘-’¼), Beam (‘-’¼), No Knockback (‘-’¼), Unified Power (‘-’¼) Real Cost: 19 End: 26, Range: 1700"

Medium Laser, Alternate (Uncommen): Killing Attack ‘-’ Ranged with 10 points Piercing 5d6 (Custom Adder), Armor Piercing (‘+’¼), Increased Maximum Range (2,100m; ‘+’¼) (157 Active Points); OAF Expendable (Difficult to obtain new Focus; ‘-’1 ¼), Mech Tech (‘-’1), Allocation’-’ Arms, Shoulders, Vitals (‘-’½), Not in IMF or in situations where radio waves are jammed (‘-’½), Increased Endurance Cost (x2 END; ‘-’½), Lockout (‘-’½), Side Effects, Side Effect occurs automatically whenever Power is used (‘-’½), Allocation: Sensitive (‘-’¼), Beam (‘-’¼), No Knockback (‘-’¼), Unified Power (‘-’¼), Real Cost: 23 End: 32 Range: 2100

Large Laser, Alternate (Uncommen): Killing Attack ‘-’ Ranged with 10 points piercing 6d6’+’1 (Custom Adder), Armor Piercing (‘+’¼), Increased Maximum Range (2,500m; ‘+’¼) (187 Active Points); OAF Expendable (Difficult to obtain new Focus; ‘-’1 ¼), Mech Tech (‘-’1), Allocation’-’ Arms, Shoulders, Vitals (‘-’½), Not in IMF or in situations where radio waves are jammed (‘-’½), Increased Endurance Cost (x2 END; ‘-’½), Lockout (‘-’½), Side Effects, Side Effect occurs automatically whenever Power is used (‘-’½), Allocation: Sensitive (‘-’¼), Beam (‘-’¼), No Knockback (‘-’¼), Unified Power (‘-’¼); Real: 28 End: 38, Range: 2500"

Mech Weapon, Lasers

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