Mech Weapon, Ion Cannons

Small Ion Cannon: Killing Attack – Ranged 8d6+1 (125 Active Points); OAF Expendable (Very Difficult to obtain new Focus; -1 1/2), Mech Tech (-1), Allocation: Arms, Shoulders, Vitals (-1/2), Not in IMF or in situations where radio waves are jammed (-1/2), Lockout (-1/2), 32 clips of 1 Charge (-1/2), Beam (-1/4), Unified Power (-1/4); Real Cost: 21, uses Charges

Medium Ion Cannon: Killing Attack – Ranged 10d6+1 (155 Active Points); OAF Expendable (Very Difficult to obtain new Focus; -1 1/2), Mech Tech (-1), Allocation: Arms, Shoulders, Vitals (-1/2), Not in IMF or in situations where radio waves are jammed (-1/2), Lockout (-1/2), 32 clips of 1 Charge (-1/2), Beam (-1/4), Unified Power (-1/4); Real Cost: 26, uses Charges

Heavy Ion Cannon: Killing Attack – Ranged 12d6 (180 Active Points); OAF Expendable (Very Difficult to obtain new Focus; -1 1/2), Mech Tech (-1), 16 clips of 1 Charge (-3/4), Allocation: Arms, Shoulders, Vitals (-1/2), Not in IMF or in situations where radio waves are jammed (-1/2), Lockout (-1/2), Beam (-1/4), Unified Power (-1/4); Real Cost: 29, uses Charges

Gargantuan Ion Cannon: Killing Attack – Ranged 14d6 (210 Active Points); OAF Expendable (Very Difficult to obtain new Focus; -1 1/2), Mech Tech (-1), 8 clips of 1 Charge (-1), Allocation: Arms, Shoulders, Vitals (-1/2), Not in IMF or in situations where radio waves are jammed (-1/2), Lockout (-1/2), Beam (-1/4), Unified Power (-1/4); Real Cost: 32, uses Charges

Mech Weapon, Ion Cannons

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