Mech Weapon, Flachette Cannon

Light Flachette Cannon (Rare): Killing Attack ‘-’ Ranged 4d6’+’1, Area Of Effect (8m Radius Explosion; ‘+’0), Selective (‘+’1/4), Invisible Power Effects (Inobvious to Vision; ‘+’1/4), Penetrating (‘+’1/2) (130 Active Points); OAF Expendable (Very Difficult to obtain new Focus; ‘-’1 1/2), Mech Tech (‘-’1), Allocation’-’ Arms, Shoulders, Vitals (‘-’1/2), Lockout (‘-’1/2), Side Effects’-’ Turns any place into a battlefield with just one shot, Side Effect occurs automatically whenever Power is used (‘-’1/2), Not in Vaccuum (‘-’1/2), Not in thick atmosphere/underwater (‘-’1/4), Cannot Be Used With Haymaker (‘-’1/4), Unified Power (‘-’1/4), Cannot be used at less than 2" (‘-’1/4), No Knockback (‘-’1/4), Costs Half Endurance (‘-’1/4), 2 clips of 8 Boostable Charges (‘-’0); Real Cost: 18, End: 6, Range: 1300"

Medium Flachette Cannon (Rare): Killing Attack ‘-’ Ranged 5d6’+’1, Area Of Effect (8m Radius Explosion; ‘+’0), Selective (‘+’1/4), Invisible Power Effects (Inobvious to Vision; ‘+’1/4), Penetrating (‘+’1/2) (160 Active Points); OAF Expendable (Very Difficult to obtain new Focus; ‘-’1 1/2), Mech Tech (‘-’1), Allocation’-’ Arms, Shoulders, Vitals (‘-’1/2), Lockout (‘-’1/2), Side Effects’-’ Turns any place into a battlefield with just one shot, draws all infantry attention, Side Effect occurs automatically whenever Power is used (‘-’1/2), Not in Vaccuum (‘-’1/2), 4 clips of 4 Boostable Charges (‘-’1/4), Not in thick atmosphere/underwater (‘-’1/4), Cannot Be Used With Haymaker (‘-’1/4), Unified Power (‘-’1/4), Cannot be used at less than 2" (‘-’1/4), No Knockback (‘-’1/4), Costs Half Endurance (‘-’1/4); Real Cost: 22, End: 8, Range: 1600"

Heavy Flachette Cannon (Rare): Killing Attack ‘-’ Ranged 6d6, Area Of Effect (8m Radius Explosion; ‘+’0), Selective (‘+’1/4), Invisible Power Effects (Inobvious to Vision; ‘+’1/4), Penetrating (‘+’1/2) (180 Active Points); OAF Expendable (Very Difficult to obtain new Focus; ‘-’1 1/2), Mech Tech (‘-’1), Allocation’-’ Arms, Shoulders, Vitals (‘-’1/2), Lockout (‘-’1/2), Side Effects’-’ Turns any place into a battlefield with just one shot, draws all infantry attention, 1d6 movement drain (returns next pha), Side Effect occurs automatically whenever Power is used (‘-’1/2), Not in Vaccuum (‘-’1/2), 4 clips of 4 Boostable Charges (‘-’1/4), Not in thick atmosphere/underwater (‘-’1/4), Cannot Be Used With Haymaker (‘-’1/4), Unified Power (‘-’1/4), Cannot be used at less than 2" (‘-’1/4), No Knockback (‘-’1/4), Costs Half Endurance (‘-’1/4); Real Cost: 25, End: 9, Range: 1800"

Very Heavy Flachette Cannon (Rare): Killing Attack ‘-’ Ranged 6d6, Area Of Effect (8m Radius Explosion; ‘+’0), Selective (‘+’1/4), Invisible Power Effects (Inobvious to Vision; ‘+’1/4), Penetrating (‘+’1/2) (180 Active Points); OAF Expendable (Very Difficult to obtain new Focus; ‘-’1 1/2), Mech Tech (‘-’1), 4 clips of 3 Boostable Charges (‘-’1/2), Allocation’-’ Arms, Shoulders, Vitals (‘-’1/2), Lockout (‘-’1/2), Side Effects’-’ Turns any place into a battlefield with just one shot, draws all infantry attention, 1 1/2d6 movement drain (returns next pha), Side Effect occurs automatically whenever Power is used (‘-’1/2), Not in Vaccuum (‘-’1/2), Not in thick atmosphere/underwater (‘-’1/4), Cannot Be Used With Haymaker (‘-’1/4), Unified Power (‘-’1/4), Cannot be used at less than 2" (‘-’1/4), No Knockback (‘-’1/4), Costs Half Endurance (‘-’1/4); Real Cost: 24, End: 9, Range: 1800

Mech Weapon, Flachette Cannon

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