Mech Weapon, Disintegrators

Light Quanta Disentegrator with 5 Piercing: Killing Attack – Ranged 3 1/2d6 (Custom Adder), Attack Versus Alternate Defense (Impenetrable ED 1/2), Does BODY (1) (175 Active Points); OAF Expendable (Extremely Difficult to obtain new Focus; -2), Increased Endurance Cost (x4 END; -1 1/2), Mech Tech (-1), Allocation: Arms, Shoulders, Vitals (-1/2), True Mech Tech (-1/2), Extra Time (Extra Segment, -1/2), Lockout (-1/2), Allocation: Detrimental (-1/4), Beam (-1/4), Limited Range (-1/4), Unified Power (-1/4); Real Cost: 20, End: 68

Heavy Quanta Disentegrator with 5 points piercing: Killing Attack – Ranged 4 1/2d6 (Custom Adder), Attack Versus Alternate Defense (Impenetrable ED 1/2), Does BODY (1) (212 Active Points); OAF Expendable (Extremely Difficult to obtain new Focus; -2), Increased Endurance Cost (x4 END; -1 1/2), Mech Tech (-1), Allocation: Arms, Shoulders, Vitals (-1/2), True Mech Tech (-1/2), Extra Time (Extra Segment, -1/2), Lockout (-1/2), Allocation: Detrimental (-1/4), Beam (-1/4), Limited Range (-1/4), Unified Power (-1/4); Real Cost: 25, End: 84

Mech Weapon, Disintegrators

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