Mech Weapon, Brawler Cannon with DPU Load

Light BrawlerCannon, DPU Rounds, KA plus 20 points of Piercing: (Total: 110 Active Cost, 17 Real Cost) Custom Power (60 Active Points); Mech Tech (-1), OAF (-1), 4 clips of 4 Charges (-1/2), Allocation- Arms (-1/2), Not in vaccuum (-1/2), Lockout (-1/2), Side Effects- Turns any place into a battlefield with just one shot and becomes a center of the enemy’s attention, Side Effect occurs automatically whenever Power is used (-1/2), Focus Takes Damage When Combined Attacks With Hand-To-Hand (-1/2), Not in thick atmosphere/underwater (-1/4), Unified Power (-1/4), Limited Range (-1/4) (Real Cost: 9) plus Killing Attack – Ranged 2 1/2d6 (40 Active Points); Mech Tech (-1), OAF (-1), 4 clips of 4 Charges (-1/2), Allocation- Arms (-1/2), Not in vaccuum (-1/2), Lockout (-1/2), Side Effects- Turns any place into a battlefield with just one shot and becomes a center of the enemy’s attention, Side Effect occurs automatically whenever Power is used (-1/2), Focus Takes Damage When Combined Attacks With Hand-To-Hand (-1/2), Not in thick atmosphere/underwater (-1/4), Unified Power (-1/4), Limited Range (-1/4) (Real Cost: 6) plus +2 OCV (10 Active Points); Only for combining killing attack with hand-to-hand attacks Power does not work in Very Common Circumstances (-1), OAF (-1), Allocation- Arms (-1/2), Not in vaccuum (-1/2), Lockout (-1/2), Side Effects- Turns any place into a battlefield with just one shot and becomes a center of the enemy’s attention, Side Effect occurs automatically whenever Power is used (-1/2), Not in thick atmosphere/underwater (-1/4), Unified Power (-1/4), 4 clips of 8 Charges (-0) (Real Cost: 2); Real: 17

Medium BrawlerCannon, DPU Rounds, KA plus 20 points of Piercing: (Total: 160 Active Cost, 24 Real Cost) Custom Power (60 Active Points); Mech Tech (-1), OAF (-1), 4 clips of 4 Charges (-1/2), Allocation- Arms (-1/2), Not in vaccuum (-1/2), Lockout (-1/2), Side Effects- Turns any place into a battlefield with just one shot and becomes a center of the enemy’s attention, Side Effect occurs automatically whenever Power is used (-1/2), Focus Takes Damage When Combined Attacks With Hand-To-Hand (-1/2), Not in thick atmosphere/underwater (-1/4), Unified Power (-1/4), Limited Range (-1/4) (Real Cost: 9) plus Killing Attack – Ranged 6d6 (90 Active Points); Mech Tech (-1), OAF (-1), 4 clips of 4 Charges (-1/2), Allocation- Arms (-1/2), Not in vaccuum (-1/2), Lockout (-1/2), Side Effects- Turns any place into a battlefield with just one shot and becomes a center of the enemy’s attention, Side Effect occurs automatically whenever Power is used (-1/2), Focus Takes Damage When Combined Attacks With Hand-To-Hand (-1/2), Not in thick atmosphere/underwater (-1/4), Unified Power (-1/4), Limited Range (-1/4) (Real Cost: 13) plus +2 OCV (10 Active Points); Only for combining killing attack with hand-to-hand attacks Power does not work in Very Common Circumstances (-1), OAF (-1), Allocation- Arms (-1/2), Not in vaccuum (-1/2), Lockout (-1/2), Side Effects- Turns any place into a battlefield with just one shot and becomes a center of the enemy’s attention, Side Effect occurs automatically whenever Power is used (-1/2), Not in thick atmosphere/underwater (-1/4), Unified Power (-1/4), 4 clips of 8 Charges (-0) (Real Cost: 2); Real Cost: 23

Heavy BrawlerCannon, DPU Rounds, KA plus 20 points of Piercing: (Total: 185 Active Cost, 28 Real Cost) Custom Power (60 Active Points); Mech Tech (-1), OAF (-1), 4 clips of 4 Charges (-1/2), Allocation- Arms (-1/2), Not in vaccuum (-1/2), Lockout (-1/2), Side Effects- Turns any place into a battlefield with just one shot and becomes a center of the enemy’s attention, 1d6 PD drain (returns next phase), Side Effect occurs automatically whenever Power is used (-1/2), Focus Takes Damage When Combined Attacks With Hand-To-Hand (-1/2), Not in thick atmosphere/underwater (-1/4), Unified Power (-1/4), Limited Range (-1/4) (Real Cost: 9) plus Killing Attack – Ranged 7 1/2d6 (115 Active Points); Mech Tech (-1), OAF (-1), 4 clips of 4 Charges (-1/2), Allocation- Arms (-1/2), Not in vaccuum (-1/2), Lockout (-1/2), Side Effects- Turns any place into a battlefield with just one shot and becomes a center of the enemy’s attention, 1d6 PD drain (returns next phase), Side Effect occurs automatically whenever Power is used (-1/2), Focus Takes Damage When Combined Attacks With Hand-To-Hand (-1/2), Not in thick atmosphere/underwater (-1/4), Unified Power (-1/4), Limited Range (-1/4) (Real Cost: 17) plus +2 OCV (10 Active Points); Only for combining killing attack with hand-to-hand attacks Power does not work in Very Common Circumstances (-1), OAF (-1), Allocation- Arms (-1/2), Not in vaccuum (-1/2), Lockout (-1/2), Side Effects- Turns any place into a battlefield with just one shot and becomes a center of the enemy’s attention, 1d6 PD drain (returns next phase), Side Effect occurs automatically whenever Power is used (-1/2), Not in thick atmosphere/underwater (-1/4), Unified Power (-1/4), 4 clips of 8 Charges (-0) (Real Cost: 2); Real Cost: 28

Very Heavy BrawlerCannon, DPU Rounds, KA plus 20 points of Piercing: (Total: 215 Active Cost, 32 Real Cost) Custom Power (75 Active Points); Mech Tech (-1), OAF (-1), 2 clips of 6 Charges (-1/2), Allocation- Arms (-1/2), Not in vaccuum (-1/2), Lockout (-1/2), Side Effects- Turns any place into a battlefield with just one shot and becomes a center of the enemy’s attention, 1 1/2 d6 PD drain (returns next phase), Side Effect occurs automatically whenever Power is used (-1/2), Focus Takes Damage When Combined Attacks With Hand-To-Hand (-1/2), Not in thick atmosphere/underwater (-1/4), Unified Power (-1/4), Limited Range (-1/4) (Real Cost: 11) plus Killing Attack – Ranged 8 1/2d6 (130 Active Points); Mech Tech (-1), OAF (-1), 4 clips of 4 Charges (-1/2), Allocation- Arms (-1/2), Not in vaccuum (-1/2), Lockout (-1/2), Side Effects- Turns any place into a battlefield with just one shot and becomes a center of the enemy’s attention, 1 1/2 d6 PD drain (returns next phase), Side Effect occurs automatically whenever Power is used (-1/2), Focus Takes Damage When Combined Attacks With Hand-To-Hand (-1/2), Not in thick atmosphere/underwater (-1/4), Unified Power (-1/4), Limited Range (-1/4) (Real Cost: 19) plus +2 OCV (10 Active Points); Only for combining killing attack with hand-to-hand attacks Power does not work in Very Common Circumstances (-1), OAF (-1), Allocation- Arms (-1/2), Not in vaccuum (-1/2), Lockout (-1/2), Side Effects- Turns any place into a battlefield with just one shot and becomes a center of the enemy’s attention, 1 1/2 d6 PD drain (returns next phase), Side Effect occurs automatically whenever Power is used (-1/2), Not in thick atmosphere/underwater (-1/4), Unified Power (-1/4), 4 clips of 8 Charges (-0) (Real Cost: 2); Real Cost: 32

Mech Weapon, Brawler Cannon with DPU Load

Rabbit Punches and Tyger Stripes monstro95968