Mech Weapon, Brawler Cannon with Armor Piercing Rounds

Light Brawler Cannon with Armor Piercing Rounds: (Total: 104 Active Cost, 17 Real Cost) Killing Attack – Ranged 5d6, Armor Piercing (+1/4) (94 Active Points); Mech Tech (-1), OAF (-1), Allocation- Arms (-1/2), Not in vaccuum (-1/2), Lockout (-1/2), Side Effects- Turns any place into a battlefield with just one shot, Side Effect occurs automatically whenever Power is used (-1/2), Focus Takes Damage When Combined Attacks With Hand-To-Hand (-1/2), Not in thick atmosphere/underwater (-1/4), Unified Power (-1/4), Limited Range (-1/4), 4 clips of 8 Charges (-0) (Real Cost: 15) plus +2 OCV (10 Active Points); Only for combining killing attack with hand-to-hand attacks Power does not work in Very Common Circumstances (-1), OAF (-1), Allocation- Arms (-1/2), Not in vaccuum (-1/2), Lockout (-1/2), Side Effects- Turns any place into a battlefield with just one shot, Side Effect occurs automatically whenever Power is used (-1/2), Not in thick atmosphere/underwater (-1/4), Unified Power (-1/4), 4 clips of 8 Charges (-0) (Real Cost: 2); Real: 17

Medium Brawler Cannon with Armor Piercing Rounds: (Total: 147 Active Cost, 24 Real Cost) Killing Attack – Ranged 7d6+1, Armor Piercing (+1/4) (137 Active Points); Mech Tech (-1), OAF (-1), Allocation- Arms (-1/2), Not in vaccuum (-1/2), Lockout (-1/2), Side Effects- Turns any place into a battlefield with just one shot, Side Effect occurs automatically whenever Power is used (-1/2), Focus Takes Damage When Combined Attacks With Hand-To-Hand (-1/2), Not in thick atmosphere/underwater (-1/4), Unified Power (-1/4), Limited Range (-1/4), 4 clips of 8 Charges (-0) (Real Cost: 22) plus +2 OCV (10 Active Points); Only for combining killing attack with hand-to-hand attacks Power does not work in Very Common Circumstances (-1), OAF (-1), Allocation- Arms (-1/2), Not in vaccuum (-1/2), Lockout (-1/2), Side Effects- Turns any place into a battlefield with just one shot, Side Effect occurs automatically whenever Power is used (-1/2), Not in thick atmosphere/underwater (-1/4), Unified Power (-1/4), 4 clips of 8 Charges (-0) (Real Cost: 2); Real Cost: 23

Heavy Brawler Cannon with AP Rounds: (Total: 185 Active Cost, 28 Real Cost) Killing Attack – Ranged 9d6+1, Armor Piercing (+1/4) (175 Active Points); Mech Tech (-1), OAF (-1), 4 clips of 4 Charges (-1/2), Allocation- Arms (-1/2), Not in vaccuum (-1/2), Lockout (-1/2), Side Effects- Turns any place into a battlefield with just one shot and becomes a center of the enemy’s attention, 1d6 PD drain (returns next phase), Side Effect occurs automatically whenever Power is used (-1/2), Focus Takes Damage When Combined Attacks With Hand-To-Hand (-1/2), Not in thick atmosphere/underwater (-1/4), Unified Power (-1/4), Limited Range (-1/4) (Real Cost: 26) plus +2 OCV (10 Active Points); Only for combining killing attack with hand-to-hand attacks Power does not work in Very Common Circumstances (-1), OAF (-1), Allocation- Arms (-1/2), Not in vaccuum (-1/2), Lockout (-1/2), Side Effects- Turns any place into a battlefield with just one shot and becomes a center of the enemy’s attention, 1d6 PD drain (returns next phase), Side Effect occurs automatically whenever Power is used (-1/2), Not in thick atmosphere/underwater (-1/4), Unified Power (-1/4), 4 clips of 8 Charges (-0) (Real Cost: 2); Real Cost: 28

Very Heavy Brawler Cannon with Armor Piercing Rounds: (Total: 216 Active Cost, 32 Real Cost) Killing Attack – Ranged 11d6, Armor Piercing (+1/4) (206 Active Points); Mech Tech (-1), OAF (-1), 2 clips of 6 Charges (-1/2), Allocation- Arms (-1/2), Not in vaccuum (-1/2), Lockout (-1/2), Side Effects- Turns any place into a battlefield with just one shot and becomes a center of the enemy’s attention, 1 1/2 d6 PD drain (returns next phase), Side Effect occurs automatically whenever Power is used (-1/2), Focus Takes Damage When Combined Attacks With Hand-To-Hand (-1/2), Not in thick atmosphere/underwater (-1/4), Unified Power (-1/4), Limited Range (-1/4) (Real Cost: 30) plus +2 OCV (10 Active Points); Only for combining killing attack with hand-to-hand attacks Power does not work in Very Common Circumstances (-1), OAF (-1), Allocation- Arms (-1/2), Not in vaccuum (-1/2), Lockout (-1/2), Side Effects- Turns any place into a battlefield with just one shot and becomes a center of the enemy’s attention, 1 1/2 d6 PD drain (returns next phase), Side Effect occurs automatically whenever Power is used (-1/2), 4 clips of 6 Charges (-1/4), Not in thick atmosphere/underwater (-1/4), Unified Power (-1/4) (Real Cost: 2); Real Cost: 32

Mech Weapon, Brawler Cannon with Armor Piercing Rounds

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