Mech Weapon, Brawler Cannon

For Brawler Cannons in Hero Builder, click here

Light Brawler Cannon (Uncommen): (Total: 130 Active Cost, 20 Real Cost) Killing Attack – Ranged 8d6 (120 Active Points); OAF Expendable, Difficult to obtain new Focus; (-1 1/4), Mech Tech (-1), Allocation- Arms, Shoulders, Vitals (-1/2), Lockout (-1/2), Side Effects- Turns any place into a battlefield with just one shot, Side Effect occurs automatically whenever Power is used (-1/2), Not in Vaccuum (-1/2), Costs Endurance (-1/2), Not in thick atmosphere/underwater (-1/4), Cannot Be Used With Haymaker (-1/4), Unified Power (-1/4), Reduced By Range (-1/4), 4 clips of 8 Charges (-0) (Real Cost: 18) plus +2 OCV (10 Active Points); OAF Expendable (Difficult to obtain new Focus; -1 1/4), Only for combining killing attack with hand-to-hand attacks (-1), Allocation, head, arms or vitals (-1/2), Not in Vacuum (-1/2), Lockout (-1/2), Side Effects: Turns any place into a battlefield with just one shot, Side Effect occurs automatically whenever Power is used (-1/2), Costs Endurance (-1/2), Not in thick atmosphere/underwater (-1/4), Unified Power (-1/4), 4 clips of 8 Charges (-0) (Real Cost: 2) Real Cost: 20, Charges: 4 clips of 8 charges, End: 13 Range: 1200" (note: reduced by range)

Medium Brawler Cannon (Uncommen): (Total: 160 Active Cost, 22 Real Cost) Killing Attack – Ranged 10d6 (150 Active Points); OAF Expendable, Difficult to obtain new Focus (-1 1/4), Mech Tech (-1), 4 clips of 4 Charges (-1/2), Allocation- Arms, Shoulders, Vitals (-1/2), Lockout (-1/2), Side Effects- Turns any place into a battlefield with just one shot and becomes a center of the enemy’s attention, Side Effect occurs automatically whenever Power is used (-1/2), Not in Vaccuum (-1/2), Costs Endurance (-1/2), Not in thick atmosphere/underwater (-1/4), Cannot Be Used With Haymaker (-1/4), Unified Power (-1/4), Reduced By Range (-1/4) (Real Cost: 21) plus +2 OCV (10 Active Points); OAF Expendable (Difficult to obtain new Focus; -1 1/4), Only for combining killing attack with hand-to-hand attacks (-1), Allocation, head, arms or vitals (-1/2), Not in Vacuum (-1/2), Lockout (-1/2), Side Effects: Turns any place into a battlefield with just one shot and draws the enemy’s attention, Side Effect occurs automatically whenever Power is used (-1/2), 4 clips of 4 Charges (-1/2), Costs Endurance (-1/2), Not in thick atmosphere/underwater (-1/4), Unified Power (-1/4) (Real Cost: 1)
Real Cost: 22, Charges: 4 clips of 4 charges, End: 16 Range: 1500" (note: reduced by range)

Heavy Brawler Cannon (Uncommen): (Total: 185 Active Cost, 25 Real Cost) Killing Attack – Ranged 11 1/2d6 (175 Active Points); OAF Expendable, Difficult to obtain new Focus (-1 1/4), Mech Tech (-1), 4 clips of 4 Charges (-1/2), Allocation- Arms, Shoulders, Vitals (-1/2), Lockout (-1/2), Side Effects- Turns any place into a battlefield with just one shot and becomes a center of the enemy’s attention, 1d6 PD drain for one Pha, Side Effect occurs automatically whenever Power is used (-1/2), Not in Vaccuum (-1/2), Costs Endurance (-1/2), Not in thick atmosphere/underwater (-1/4), Cannot Be Used With Haymaker (-1/4), Unified Power (-1/4), Reduced By Range (-1/4) (Real Cost: 24) plus +2 OCV (10 Active Points); OAF Expendable (Difficult to obtain new Focus; -1 1/4), Only for combining killing attack with hand-to-hand attacks (-1), Allocation, head, arms or vitals (-1/2), Not in Vacuum (-1/2), Lockout (-1/2), Side Effects: Turns any place into a battlefield with just one shot and draws the enemy’s attention, and 1d6 PD drain for 1 Pha, Side Effect occurs automatically whenever Power is used (-1/2), 4 clips of 4 Charges (-1/2), Costs Endurance (-1/2), Not in thick atmosphere/underwater (-1/4), Unified Power (-1/4) (Real Cost: 1) Real Cost: 25, Charges: 4 clips of 4 charges End: 18 Range: 1750" (note: reduced by range)

Very Heavy Brawler Cannon (Uncommen): (Total: 210 Active Cost, 28 Real Cost) Killing Attack – Ranged 13d6+1 (200 Active Points); OAF Expendable, Difficult to obtain new Focus (-1 1/4), Mech Tech (-1), 4 clips of 3 Charges (-3/4), Allocation- Arms, Shoulders, Vitals (-1/2), Lockout (-1/2), Side Effects- Turns any place into a battlefield with just one shot and becomes a center of the enemy’s attention, 1 1/2d6 PD drain for one Pha, Side Effect occurs automatically whenever Power is used (-1/2), Not in Vaccuum (-1/2), Costs Endurance (-1/2), Not in thick atmosphere/underwater (-1/4), Cannot Be Used With Haymaker (-1/4), Unified Power (-1/4), Reduced By Range (-1/4) (Real Cost: 27) plus +2 OCV (10 Active Points); OAF Expendable (Difficult to obtain new Focus; -1 1/4), Only for combining killing attack with hand-to-hand attacks (-1), 4 clips of 3 Charges (-3/4), Allocation, head, arms or vitals (-1/2), Not in Vacuum (-1/2), Lockout (-1/2), Side Effects: Turns any place into a battlefield with just one shot and draws the enemy’s attention, and 1 1/2d6 PD drain for 1 Pha, Side Effect occurs automatically whenever Power is used (-1/2), Costs Endurance (-1/2), Not in thick atmosphere/underwater (-1/4), Unified Power (-1/4) (Real Cost: 1) Real Cost: 28, Charges: 4 clips of 3 charges, End: 21 Range: 2000" (note: reduced by range)

Mech Weapon, Brawler Cannon

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