Mech Weapon, Auto-Cannon with Low Explosive Rounds

Light Autocannon, Low Explosive Rounds (Uncommen): Killing Attack – Ranged 5 1/2d6, Area Of Effect (1m Radius; +1/4) (106 Active Points); OAF Expendable (Difficult to obtain new Focus; ‘-1 1/4’), Mech Tech (-1), Allocation- Arms, Shoulders, Vitals (-1/2), Lockout (-1/2), Side Effects- Turns any place into a battlefield with just one shot, Side Effect occurs automatically whenever Power is used (-1/2), Not in Vaccuum (-1/2), Not in thick atmosphere/underwater (-1/4), Cannot Be Used With Haymaker (-1/4), Unified Power (-1/4), Cannot be used at less than 2" (-1/4), 4 clips of 8 Charges (-0); Real Cost: 17 Charges: 4 clips of 8

Medium Autocannon, Low Explosive Rounds (Uncommen): Killing Attack – Ranged 8d6, Area Of Effect (2m Radius; +1/4) (150 Active Points); OAF Expendable (Difficult to obtain new Focus; ‘-1 1/4’), Mech Tech (-1), 4 clips of 4 Charges (-1/2), Allocation- Arms, Shoulders, Vitals (-1/2), Lockout (-1/2), Side Effects- Turns any place into a battlefield with just one shot and draws enemies attention, Side Effect occurs automatically whenever Power is used (-1/2), Not in Vaccuum (-1/2), Not in thick atmosphere/underwater (-1/4), Cannot Be Used With Haymaker (-1/4), Unified Power (-1/4), Cannot be used at less than 2" (-1/4); Real Cost: 22 Charges: 4 clips of 4

Heavy Autocannon, Low Explosive Rounds (Uncommen): Killing Attack – Ranged 9 1/2d6, Area Of Effect (3m Radius; +1/4) (181 Active Points); OAF Expendable (Difficult to obtain new Focus; ‘-1 1/4’), Mech Tech (-1), 4 clips of 4 Charges (-1/2), Allocation- Arms, Shoulders, Vitals (-1/2), Lockout (-1/2), Side Effects- Turns any place into a battlefield with just one shot and draws enemies attention, 1d6 PD drain (returns next phase), Side Effect occurs automatically whenever Power is used (-1/2), Not in Vaccuum (-1/2), Focus takes damage if combined in hand to hand (-1/2), Not in thick atmosphere/underwater (-1/4), Cannot Be Used With Haymaker (-1/4), Unified Power (-1/4), Cannot be used at less than 10" (-1/4); Real Cost: 25 Charges: 4 clips of 4

Very Heavy Autocannon, Low Explosive Rounds (Uncommen): Killing Attack – Ranged 11d6, Area Of Effect (4m Radius; +1/4) (206 Active Points); OAF Expendable (Difficult to obtain new Focus; ‘-1 1/4’), Mech Tech (-1), 4 clips of 3 Charges (-3/4), Allocation- Arms, Shoulders, Vitals (-1/2), Lockout (-1/2), Side Effects- Turns any place into a battlefield with just one shot and draws enemies attention, 1 1/2d6 PD drain (returns next phase), Side Effect occurs automatically whenever Power is used (-1/2), Not in Vaccuum (-1/2), Focus takes damage if combined in hand to hand (-1/2), Not in thick atmosphere/underwater (-1/4), Cannot Be Used With Haymaker (-1/4), Unified Power (-1/4), Cannot be used at less than 10" (-1/4); Real Cost: 27 Charges: 4 clips of 3 charges

Mech Weapon, Auto-Cannon with Low Explosive Rounds

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