Mech Weapon, Auto-Cannon with Impact Rounds

Light Autocannon, Impact Rounds, KA plus 14 points of Piercing (Uncommen): Killing Attack – Ranged 3d6 (Custom Adder), Armor Piercing (+1/4) (109 Active Points); OAF Expendable (Difficult to obtain new Focus; ’-1 1/4), Mech Tech (-1), Allocation- Arms, Shoulders, Vitals (-1/2), Lockout (-1/2), Side Effects- Turns any place into a battlefield with just one shot, Side Effect occurs automatically whenever Power is used (-1/2), Not in Vacuum (-1/2), Not in thick atmosphere/underwater (-1/4), Cannot Be Used With Haymaker (-1/4), Unified Power (-1/4), Cannot be used at less than 2" (-1/4), 4 clips of 8 Charges (-0); Real: 17 Charges: 4 clips of 8 charges

Medium AC, Impact Rounds, KA plus 20 points of Piercing (Uncommen): Killing Attack – Ranged 4d6 (Custom Adder), Armor Piercing (+1/4) (150 Active Points); OAF Expendable (Difficult to obtain new Focus; ‘-1 1/4’), Mech Tech (-1), Allocation- Arms, Shoulders, Vitals (-1/2), Lockout (-1/2), Side Effects- Turns any place into a battlefield with just one shot and becomes a center of the enemy’s attention, Side Effect occurs automatically whenever Power is used , Side Effect occurs automatically whenever Power is used (-1/2), Not in Vacuum (-1/2), 4 clips of 5 Charges (-1/4), Not in thick atmosphere/underwater (-1/4), Cannot Be Used With Haymaker (-1/4), Unified Power (-1/4), Cannot be used at less than 2" (-1/4); Real Cost: 23, 4 clips of 4 charges

Heavy AutoCannon, Impact Rounds, KA plus 20 points of Piercing (Uncommen): Killing Attack – Ranged 5 1/2d6 (Custom Adder), Armor Piercing (+1/4) (181 Active Points); OAF Expendable (Difficult to obtain new Focus; ‘-1 1/4’), Mech Tech (-1), 4 clips of 4 Charges (-1/2), Allocation- Arms, Shoulders, Vitals (-1/2), Lockout (-1/2), Side Effects- Turns any place into a battlefield with just one shot and becomes a center of the enemy’s attention, 1d6 PD drain (returns next phase), Side Effect occurs automatically whenever Power is used (-1/2), Not in Vacuum (-1/2), Focus Takes Damage When Combined Attacks With Hand-To-Hand (-1/2), Not in thick atmosphere/underwater (-1/4), Cannot Be Used With Haymaker (-1/4), Unified Power (-1/4), Cannot be used at less than 10" (-1/4); Real Cost: 25 Charges: 4 clips of 4 charges

Very Heavy AC, Impact Rounds, KA plus 20 points Piercing (Uncommen): Killing Attack – Ranged 7d6 (Custom Adder), Armor Piercing (+1/4) (206 Active Points); OAF Expendable (Difficult to obtain new Focus; ‘-1 1/4’), Mech Tech (-1), 4 clips of 3 Charges (-3/4), Allocation- Arms, Shoulders, Vitals (-1/2), Lockout (-1/2), Side Effects- Turns any place into a battlefield with just one shot and becomes a center of the enemy’s attention, 1 1/2 d6 PD drain (returns next phase), Side Effect occurs automatically whenever Power is used (-1/2), Not in Vacuum (-1/2), Focus Takes Damage When Combined Attacks With Hand-To-Hand (-1/2), Not in thick atmosphere/underwater (-1/4), Cannot Be Used With Haymaker (-1/4), Unified Power (-1/4), Cannot be used at less than 10" Range (-1/4); Real Cost: 27, 4 clips of 3 charges

Mech Weapon, Auto-Cannon with Impact Rounds

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