Mech Weapon, Auto-Cannon with DPU Load

Light Autocannon, DPU Rounds, KA plus 20 points of Piercing: Killing Attack – Ranged 3d6 (Custom Adder) (105 Active Points); Mech Tech (-1), OAF (-1), Allocation- Arms, Shoulders, Vitals (-1/2), Lockout (-1/2), Side Effects- Turns any place into a battlefield with just one shot, Side Effect occurs automatically whenever Power is used (-1/2), Not in Vaccuum (-1/2), Not in thick atmosphere/underwater (-1/4), Cannot Be Used With Haymaker (-1/4), Unified Power (-1/4), Cannot be used at less than 2" (-1/4), 4 clips of 8 Charges (-0); Real: 17 charges: 4 clips of 8

Medium Autocannon, DPU Rounds, KA plus 20 points of Piercing: Killing Attack – Ranged 6d6 (Custom Adder) (150 Active Points); Mech Tech (-1), OAF (-1), 4 clips of 4 Charges (-1/2), Allocation- Arms, Shoulders, Vitals (-1/2), Lockout (-1/2), Side Effects-Turns any place into a battlefield with just one shot and becomes a center of the enemy’s attention, Side Effect occurs automatically whenever Power is used (-1/2), Not in Vaccuum (-1/2), Not in thick atmosphere/underwater (-1/4), Cannot Be Used With Haymaker (-1/4), Unified Power (-1/4), Cannot be used at less than 2" (-1/4); Real Cost: 23 Charges: 4 clips of 4 charges

Heavy Autocannon, DPU Rounds, KA plus 20 points of Piercing: Killing Attack – Ranged 8 1/2d6 (Custom Adder) (190 Active Points); Mech Tech (-1), OAF (-1), 4 clips of 4 Charges (-1/2), Allocation- Arms, Shoulders, Vitals (-1/2), Lockout (-1/2), Side Effects-Turns any place into a battlefield with just one shot and becomes a center of the enemy’s attention, 1d6 PD drain (returns next phase), , Side Effect occurs automatically whenever Power is used (-1/2), Not in Vaccuum (-1/2), Focus Takes Damage When Combined Attacks With Hand-To-Hand (-1/2), Not in thick atmosphere/underwater (-1/4), Cannot Be Used With Haymaker (-1/4), Unified Power (-1/4), Cannot be used at less than 10" (-1/4); Real Cost: 27 Charges: 4 clips of 4 charges

Very Heavy Autocannon, DPU Rounds, KA plus 20 points of Piercing: Killing Attack – Ranged 10d6 (Custom Adder) (210 Active Points); Mech Tech (-1), OAF (-1), 4 clips of 3 Charges (-1/2), Allocation- Arms, Shoulders, Vitals (-1/2), Lockout (-1/2), Turns any place into a battlefield with just one shot and becomes a center of the enemy’s attention, 1 1/2 d6 PD drain (returns next phase), Side Effect occurs automatically whenever Power is used (-1/2), Not in Vaccuum (-1/2), Focus Takes Damage When Combined Attacks With Hand-To-Hand (-1/2), Not in thick atmosphere/underwater (-1/4), Cannot Be Used With Haymaker (-1/4), Unified Power (-1/4), Cannot be used at less than 10" (-1/4), Real Cost: 29, 4 clips of 3 charges

Mech Weapon, Auto-Cannon with DPU Load

Rabbit Punches and Tyger Stripes monstro95968