Mech Weapon, Auto-Cannon

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Light Autocannon (commen): Killing Attack – Ranged 8 1/2d6 (130 Active Points); Mech Tech (-1), OAF (-1), Allocation- Arms, Shoulders, Vitals (-1/2), Lockout (-1/2), Side Effects- Turns any place into a battlefield with just one shot, Side Effect occurs automatically whenever Power is used (-1/2), Not in Vaccuum (-1/2), Not in thick atmosphere/underwater (-1/4), Cannot Be Used With Haymaker (-1/4), Unified Power (-1/4), Cannot be used at less than 2" (-1/4), Costs Half Endurance (-1/4), 4 clips of 8 Charges (-0); Real Cost: 21, End: 6, Range: 1300"

Medium Autocannon (commen): Killing Attack – Ranged 10 1/2d6 (160 Active Points); Mech Tech (-1), OAF (-1), 4 clips of 4 Charges (-1/2), Allocation- Arms, Shoulders, Vitals (-1/2), Lockout (-1/2), Side Effects- Turns any place into a battlefield with just one shot and becomes a center of the enemy’s attention, Side Effect occurs automatically whenever Power is used (-1/2), Not in Vaccuum (-1/2), Not in thick atmosphere/underwater (-1/4), Cannot Be Used With Haymaker (-1/4), Unified Power (-1/4), Cannot be used at less than 2" (-1/4), Costs Half Endurance (-1/4); Real Cost: 24, End: 8, Range: 1600"

Heavy Autocannon (Commen): Killing Attack – Ranged 12d6+1 (185 Active Points); Mech Tech (-1), OAF (-1), 4 clips of 4 Charges (-1/2), Allocation- Arms, Shoulders, Vitals (-1/2), Lockout (-1/2), Side Effects- Turns any place into a battlefield with just one shot and becomes a center of the enemy’s attention, 1d6 PD drain (returns next phase), Side Effect occurs automatically whenever Power is used (-1/2), Not in Vacuum (-1/2), Focus Takes Damage When Combined Attacks With Hand-To-Hand (-1/2), Not in thick atmosphere/underwater (-1/4), Cannot Be Used With Haymaker (-1/4), Unified Power (-1/4), Cannot be used at less than 10" (-1/4), Costs Half Endurance (-1/4); Real Cost: 25, End: 9, Range: 1850"

Very Heavy Autocannon (Uncommen): Killing Attack – Ranged 14d6 (210 Active Points); OAF Expendable, Difficult to obtain new Focus (-1 1/4), Mech Tech (-1), 4 clips of 3 Charges (-3/4), Allocation- Arms, Shoulders, Vitals (-1/2), Lockout (-1/2), Side Effects- Turns any place into a battlefield with just one shot and becomes a center of the enemy’s attention, 1 1/2 d6 PD drain (returns next phase), Side Effect occurs automatically whenever Power is used (-1/2), Not in Vacuum (-1/2), Focus Takes Damage When Combined Attacks With Hand-To-Hand (-1/2), Not in thick atmosphere/underwater (-1/4), Cannot Be Used With Haymaker (-1/4), Unified Power (-1/4), Cannot be used at less than 10" (-1/4), Costs Half Endurance (-1/4) Real Cost: 27, End: 10, Range: 2100"

Mech Weapon, Auto-Cannon

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