Mech Weapon, Artillery

Very Light Artillery Cannon(Uncommen): (Total: 129 Active Cost, 17 Real Cost) Killing Attack – Ranged 3d6+1, Increased Maximum Range (1,000m; +1/4) (62 Active Points); OAF Expendable (Difficult to obtain new Focus; -1 1/4), Mech Tech (-1), Allocation, Arms, Shoulders, Vitals (-1/2), Not in vacuum (-1/2), Lockout (-1/2), Side Effects: Turns any place into a battlefield with just one shot, Side Effect occurs automatically whenever Power is used (-1/2), 32 clips of 1 Charge (-1/2), Costs Endurance (-1/2), Not in thick atmosphere/underwater (-1/4), Cannot be used with Haymaker (-1/4), Cannot beused at less than 2" (-1/4), Unified Power (-1/4) (Real Cost: 8) plus Killing Attack – Ranged 3d6, Area Of Effect (6m Radius Explosion; +1/4), Increased Maximum Range (900m; +1/4) (67 Active Points); OAF Expendable (Difficult to obtain new Focus; -1 1/4), Mech Tech (-1), Allocation, Arms, Shoulders, Vitals (-1/2), Not in vacuum (-1/2), Lockout (-1/2), Side Effects: Turns any place into a battlefield with just one shot, Side Effect occurs automatically whenever Power is used (-1/2), 32 clips of 1 Charge (-1/2), Costs Endurance (-1/2), Not in thick atmosphere/underwater (-1/4), Cannot be used with Haymaker (-1/4), Cannot beused at less than 2" (-1/4), Unified Power (-1/4) (Real Cost: 9); Real Cost: 17 Charges: 32 clips of 1 charge End: 13 Range: 1000

Light Artillery Cannon(Uncommen): (Total: 162 Active Cost, 21 Real Cost) Killing Attack – Ranged 5 1/2d6, Increased Maximum Range (1,700m; +1/4) (106 Active Points); OAF Expendable (Difficult to obtain new Focus; -1 1/4), Mech Tech (-1), 16 clips of 1 Charge (-3/4), Allocation, Arms, Shoulders, Vitals (-1/2), Not in vacuum (-1/2), Lockout (-1/2), Side Effects: Turns any place into a battlefield with just one shot and becomes a center of the enemy’s attention, Side Effect occurs automatically whenever Power is used (-1/2), Costs Endurance (-1/2), Not in thick atmosphere/underwater (-1/4), Cannot be used with Haymaker (-1/4), Cannot beused at less than 2" (-1/4), Unified Power (-1/4) (Real Cost: 14) plus Killing Attack – Ranged 3d6, Increased Maximum Range (900m; +1/4) (56 Active Points); OAF Expendable (Difficult to obtain new Focus; -1 1/4), Mech Tech (-1), 16 clips of 1 Charge (-3/4), Allocation, Arms, Shoulders, Vitals (-1/2), Not in vacuum (-1/2), Lockout (-1/2), Side Effects: Turns any place into a battlefield with just one shot and becomes a center of the enemy’s attention, 1d6 PD drain (returns next phase), Side Effect occurs automatically whenever Power is used (-1/2), weapon takes damage if combined with hand to hand (-1/2), Costs Endurance (-1/2), Not in thick atmosphere/underwater (-1/4), Cannot be used with Haymaker (-1/4), Cannot beused at less than 10" (-1/4), Unified Power (-1/4) (Real Cost: 7) Real Cost: 21 Charges 16 clips of 1 charge End: 17 Range: 1700

Medium Artillery Cannon(Uncommen): (Total: 181 Active Cost, 23 Real Cost) Killing Attack – Ranged 6d6, Increased Maximum Range (1,800m; +1/4) (112 Active Points); OAF Expendable (Difficult to obtain new Focus; -1 1/4), Mech Tech (-1), 16 clips of 1 Charge (-3/4), Allocation, Arms, Shoulders, Vitals (-1/2), Not in vacuum (-1/2), Lockout (-1/2), Side Effects: Turns any place into a battlefield with just one shot and becomes a center of the enemy’s attention, 1d6 PD drain (returns next phase), Side Effect occurs automatically whenever Power is used (-1/2), weapon takes damage if combined with hand to hand (-1/2), Costs Endurance (-1/2), Not in thick atmosphere/underwater (-1/4), Cannot be used with Haymaker (-1/4), Cannot beused at less than 10" (-1/4), Unified Power (-1/4) (Real Cost: 14) plus Killing Attack – Ranged 3 1/2d6, Increased Maximum Range (1,100m; +1/4) (69 Active Points); OAF Expendable (Difficult to obtain new Focus; -1 1/4), Mech Tech (-1), 16 clips of 1 Charge (-3/4), Allocation, Arms, Shoulders, Vitals (-1/2), Not in vacuum (-1/2), Lockout (-1/2), Side Effects:Turns any place into a battlefield with just one shot and becomes a center of the enemy’s attention, 1 1/2d6 PD drain (returns next phase), Side Effect occurs automatically whenever Power is used (-1/2), weapon takes damage if combined with hand to hand (-1/2), Costs Endurance (-1/2), Not in thick atmosphere/underwater (-1/4), Cannot be used with Haymaker (-1/4), Cannot beused at less than 10" (-1/4), Unified Power (-1/4) (Real Cost: 9) Real: 23, Charges: 16 clips of 1 charge, End: 18, Range: 1800

Heavy Artillery Cannon(Rare): (Total: 207 Active Cost, 25 Real Cost) Killing Attack – Ranged 6 1/2d6, Increased Maximum Range (2,000m; +1/4) (125 Active Points); OAF Expendable (Very Difficult to obtain new Focus; -1 1/2), Mech Tech (-1), 8 clips of 1 Charge (-1), Allocation, Arms, Shoulders, Vitals (-1/2), Not in vacuum (-1/2), Lockout (-1/2), Side Effects:Turns any place into a battlefield with just one shot and becomes a center of the enemy’s attention, 1 1/2d6 PD drain (returns next phase), Side Effect occurs automatically whenever Power is used (-1/2), weapon takes damage if combined with hand to hand (-1/2), Costs Endurance (-1/2), Not in thick atmosphere/underwater (-1/4), Cannot be used with Haymaker (-1/4), Cannot beused at less than 10" (-1/4), Unified Power (-1/4) (Real Cost: 15) plus Killing Attack – Ranged 3 1/2d6, Area Of Effect (9m Radius Explosion; +1/4), Increased Maximum Range (1,100m; +1/4) (82 Active Points); OAF Expendable (Very Difficult to obtain new Focus; -1 1/2), Mech Tech (-1), 8 clips of 1 Charge (-1), Allocation, Arms, Shoulders, Vitals (-1/2), Not in vacuum (-1/2), Lockout (-1/2), Side Effects:Turns any place into a battlefield with just one shot and becomes a center of the enemy’s attention, 1 1/2d6 PD drain (returns next phase), Side Effect occurs automatically whenever Power is used (-1/2), weapon takes damage if combined with hand to hand (-1/2), Costs Endurance (-1/2), Not in thick atmosphere/underwater (-1/4), Cannot be used with Haymaker (-1/4), Cannot beused at less than 10" (-1/4), Unified Power (-1/4) (Real Cost: 10) Real Cost: 25, Charges: 8 clips of 1 charge, End: 20 Range: 2000

Very Heavy Artillery Cannon(Rare): (Total: 244 Active Cost, 29 Real Cost) Killing Attack – Ranged 8 1/2d6, Increased Maximum Range (2,600m; +1/4) (162 Active Points); OAF Expendable (Very Difficult to obtain new Focus; -1 1/2), Mech Tech (-1), 8 clips of 1 Charge (-1), Allocation, Arms, Shoulders, Vitals (-1/2), Not in vacuum (-1/2), Lockout (-1/2), Side Effects:Turns any place into a battlefield with just one shot and becomes a center of the enemy’s attention, 1 1/2d6 PD drain (returns next phase), Side Effect occurs automatically whenever Power is used (-1/2), weapon takes damage if combined with hand to hand (-1/2), Costs Endurance (-1/2), Not in thick atmosphere/underwater (-1/4), Cannot be used with Haymaker (-1/4), Cannot beused at less than 10" (-1/4), Unified Power (-1/4) (Real Cost: 19) plus Killing Attack – Ranged 3 1/2d6, Area Of Effect (9m Radius Explosion; +1/4), Increased Maximum Range (1,100m; +1/4) (82 Active Points); OAF Expendable (Very Difficult to obtain new Focus; -1 1/2), Mech Tech (-1), 8 clips of 1 Charge (-1), Allocation, Arms, Shoulders, Vitals (-1/2), Not in vacuum (-1/2), Lockout (-1/2), Side Effects:Turns any place into a battlefield with just one shot and becomes a center of the enemy’s attention, 1 1/2d6 PD drain (returns next phase), Side Effect occurs automatically whenever Power is used (-1/2), weapon takes damage if combined with hand to hand (-1/2), Costs Endurance (-1/2), Not in thick atmosphere/underwater (-1/4), Cannot be used with Haymaker (-1/4), Cannot beused at less than 10" (-1/4), Unified Power (-1/4) (Real Cost: 10) Real Cost: 29, Charges: 8 clips of 1 charge, End: 24, Range: 2600

Emplacement Artillery Cannon(Uncommen): (Total: 269 Active Cost, 29 Real Cost) Killing Attack ‘-’ Ranged 10d6, Increased Maximum Range (3,000m; ‘+’1/4) (187 Active Points); OAF Immobile Expendable (Difficult to obtain new Focus; ‘-’2 1/4), Mech Tech (‘-’1), 8 clips of 1 Charge (‘-’1), Allocation, Arms, Shoulders, Vitals (‘-’1/2), Not in vacuum (‘-’1/2), Lockout (‘-’1/2), Side Effects:Turns any place into a battlefield with just one shot and becomes a center of the enemy’s attention, 1 1/2d6 PD drain (returns next phase), weapon marks the character for every enemy for a long way, cannot use levels after missing without a in’-’field spotter or doing nothing for a Pha, Side Effect occurs automatically whenever Power is used (‘-’1/2), Costs Endurance (‘-’1/2), Required Multiple Users ([3’-’4] people; ‘-’1/2), Not in thick atmosphere/underwater (‘-’1/4), Cannot be used with Haymaker (‘-’1/4), Cannot beused at less than 10" (‘-’1/4), Unified Power (‘-’1/4) (Real Cost: 20) plus Killing Attack ‘-’ Ranged 3 1/2d6, Area Of Effect (9m Radius Explosion; ‘+’1/4), Increased Maximum Range (1,100m; ‘+’1/4) (82 Active Points); OAF Immobile Expendable (Difficult to obtain new Focus; ‘-’2 1/4), Mech Tech (‘-’1), 8 clips of 1 Charge (‘-’1), Allocation, Arms, Shoulders, Vitals (‘-’1/2), Not in vacuum (‘-’1/2), Lockout (‘-’1/2), Side Effects:Turns any place into a battlefield with just one shot and becomes a center of the enemy’s attention, 1 1/2d6 PD drain (returns next phase), weapon marks the character for every enemy for a long way, cannot use levels after missing without a in’-’field spotter or doing nothing for a Pha, Side Effect occurs automatically whenever Power is used (‘-’1/2), Costs Endurance (‘-’1/2), Required Multiple Users ([3’-’4] people; ‘-’1/2), Not in thick atmosphere/underwater (‘-’1/4), Cannot be used with Haymaker (‘-’1/4), Cannot beused at less than 10" (‘-’1/4), Unified Power (‘-’1/4) (Real Cost: 9)
Real Cost: 29, Charges: 8 clips of 1 charge, End: 27 Range: 3000"

Heavy Emplacement Cannon(Uncommen): (Total: 307 Active Cost, 33 Real Cost) Killing Attack ‘-’ Ranged 12d6, Increased Maximum Range (3,600m; ‘+’1/4) (225 Active Points); OAF Immobile Expendable (Difficult to obtain new Focus; ‘-’2 1/4), Mech Tech (‘-’1), 8 clips of 1 Charge (‘-’1), Allocation, Arms, Shoulders, Vitals (‘-’1/2), Not in vacuum (‘-’1/2), Lockout (‘-’1/2), Side Effects:Turns any place into a battlefield with just one shot and becomes a center of the enemy’s attention, 1 1/2d6 PD drain (returns next phase), weapon marks the character for every enemy for a long way, cannot use levels after missing without a in’-’field spotter or doing nothing for a Pha, 1d6 unluck, Side Effect occurs automatically whenever Power is used (‘-’1/2), Costs Endurance (‘-’1/2), Required Multiple Users ([3’-’4] people; ‘-’1/2), Not in thick atmosphere/underwater (‘-’1/4), Cannot be used with Haymaker (‘-’1/4), Cannot beused at less than 10" (‘-’1/4), Unified Power (‘-’1/4) (Real Cost: 24) plus Killing Attack ‘-’ Ranged 3 1/2d6, Area Of Effect (9m Radius Explosion; ‘+’1/4), Increased Maximum Range (1,100m; ‘+’1/4) (82 Active Points); OAF Immobile Expendable (Difficult to obtain new Focus; ‘-’2 1/4), Mech Tech (‘-’1), 8 clips of 1 Charge (‘-’1), Allocation, Arms, Shoulders, Vitals (‘-’1/2), Not in vacuum (‘-’1/2), Lockout (‘-’1/2), Side Effects:Turns any place into a battlefield with just one shot and becomes a center of the enemy’s attention, 1 1/2d6 PD drain (returns next phase), weapon marks the character for every enemy for a long way, cannot use levels after missing without a in’-’field spotter or doing nothing for a Pha, 1d6 Unluck, Side Effect occurs automatically whenever Power is used (‘-’1/2), Costs Endurance (‘-’1/2), Required Multiple Users ([3’-’4] people; ‘-’1/2), Not in thick atmosphere/underwater (‘-’1/4), Cannot be used with Haymaker (‘-’1/4), Cannot beused at less than 10" (‘-’1/4), Unified Power (‘-’1/4) (Real Cost: 9) Real Cost: 33, Charges: 8 clips of 1 charge, End: 30, Range: 3600

Mech Weapon, Artillery

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