Mech Weapon, ADS-Like Heat Ray

Small ADS-like Heat Ray: Blast 16d6, Invisible Power Effects (Invisible to [one Sense Group]; +1/2) (120 Active Points); OAF Expendable (Difficult to obtain new Focus; -1 1/4), Mech Tech (-1), Allocation: Arms, Shoulders, Vitals (-1/2), Lockout (-1/2), Beam (-1/4), No Knockback (-1/4), Unified Power (-1/4), Limited Range (-1/4); Real Cost: 23

Medium ADS-like Heat Ray: Blast 19d6, Invisible Power Effects (Invisible to [one Sense Group]; +1/2) (142 Active Points); OAF Expendable (Difficult to obtain new Focus; -1 1/4), Mech Tech (-1), Allocation: Arms, Shoulders, Vitals (-1/2), Lockout (-1/2), Beam (-1/4), No Knockback (-1/4), Unified Power (-1/4), Limited Range (-1/4); Real Cost: 27

Large ADS-like Heat Ray: Blast 22d6, Invisible Power Effects (Invisible to [one Sense Group]; +1/2) (165 Active Points); OAF Expendable (Difficult to obtain new Focus; -1 1/4), Mech Tech (-1), Allocation: Arms, Shoulders, Vitals (-1/2), Lockout (-1/2), Beam (-1/4), No Knockback (-1/4), Unified Power (-1/4), Limited Range (-1/4); Real Cost: 31

Mech Weapon, ADS-Like Heat Ray

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