Fusion Cannon

Fusion Cannon with 10 points of piercing (Uncommen): Killing Attack ‘-’ Ranged 5d6 (Custom Adder), Penetrating (‘+’1/2) (157 Active Points); OAF Expendable (Difficult to obtain new Focus; ‘-’1 1/4), Mech Tech (‘-’1), Increased Endurance Cost (x3 END; ‘-’1), Cannot haymaker, strafe, or snapshot (‘-’3/4), Lockout (‘-’1/2), Allocation, Arms (‘-’1/2), Not in IMF Power loses about a third of its effectiveness (‘-’1/2), Unified Power (‘-’1/4), Cannot be used at less than 5" range (‘-’1/4), Side Effect: Turns any place into a battlefield with one shot and suggests heat’-’based attacks to the enemy (‘-’1/4); Real Cost: 22, End: 48, Range: 750"

Particle Projection Cannon with 10 points of piercing (Uncommen): Killing Attack ‘-’ Ranged 7d6’+’1 (Custom Adder), Penetrating (‘+’1/2) (210 Active Points); OAF Expendable (Difficult to obtain new Focus; ‘-’1 1/4), Mech Tech (‘-’1), Increased Endurance Cost (x3 END; ‘-’1), Cannot haymaker, strafe, or snapshot (‘-’3/4), Lockout (‘-’1/2), Allocation, Arms (‘-’1/2), Not in IMF Power loses about a third of its effectiveness (‘-’1/2), Side Effect: Turns any place into a battlefield with one shot and suggests heat’-’based attacks to the enemy, 1 1/2d6 ED Drain, Side Effect occurs automatically whenever Power is used (‘-’1/2), Unified Power (‘-’1/4), Cannot be used at less than 5" range (‘-’1/4); Real Cost: 28, End: 63, Range: 1400"

Fusion Cannon

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