EMP Haze Weapons

Personal Haze Field

Change Environment: create IMF (16" radius- hole in the middle), constant, uncontrollable, damage shield effects are difficult to perceive with sight, 1/2 End – -10 to Radio Sense Perception rolls, -5 to mech tech rolls
OAF (-1), focus is very difficult to replace (-1/2), Mech Tech (-1), allocation (-1/2), no range (-1/2)
Advantages +3 Limitations: -3 1/2
Active: 180, Real: 40, End: 8

Short Haze Field

Change Environment: create IMF 2" radius-hold in the middle (1/2), constant (1/2), damage (1/4) shield, effects are impossible to perceive with sight (1/2), 1/2 End (+1/4), -10 to Radio Sense Perception rolls, -5 to mech tech rolls, OAF (-1), focus is very difficult to replace (-1/2), Mech Tech (-1), allocation (-1/2), no range (-1/2)
Advantages: +2, Limitation: -3 1/2
Active: 135 Real: 30 End: 6

Haze Field Launcher

Change Environment: create IMF 8" radius (3/4), constant (1/2), uncontrollable (1/2), effects are difficult to perceive with sight (1/4), 1/2 End (+1/4), -10 to Radio Sense Perception rolls, -5 to mech tech rolls, OAF (-1), focus is very difficult to replace (-1/2), Mech Tech (-1), allocation (-1/2)
Advantages: +2 1/4, Limitation: -3
Active: 146 Real: 37 End: 7

Target Specific Haze Field

Change Environment: create IMF constant (1/2) uncontrollable (1/2) (ends if target gets 10" away from where they were hit), effects are difficult to perceive with sight (1/4), 1/2 End (1/4) -8 to Radio Sense Perception rolls, -5 to mech tech rolls, -10" flight, -10" run, OAF (-1), focus is very difficult to replace (-1/2), Mech Tech (-1), allocation (-1/2)
Advantages: +1 1/2 Limitation: -3
Active: 198 Real: 49 End: 9

EMP Haze Weapons

Rabbit Punches and Tyger Stripes monstro95968