Drone Control Weaponry

Note: All Remote Control Attacks require a Perception roll with HRRP. This roll is made at -1/10 active points. It, therefore, behooves mechs buying drone remote control attacks to buy up their Perception Roll with HRRP. Signal Boost represents the most common form of this power.

HRRP Signal Boost: (Common)

This power is technically equipment and is listed there as well
+24 to Perception rolls and discrimiate with HRRP: Only in rolls involving radio controlled objects or powers (-1), OIF (-1/2), fragile focus (-1/4), not in IMF (-1/2), allocation (head) (-1/2), Mech Tech (-1), requires a telecom roll 2 level/success (-1 3/4)
Limitations: (-5 1/2)
Active: 29 Real: 5

Radio Drone Peace Field: (uncommon)

64m radius (must target each enemy in the blast individually), xd6 Mind Control- Must make an HRRP perception roll (-1), must issue commands through HRRP, can only command drone to stand passive (-1/2), IIF (-1/4), difficult to obtain focus (-1/4), drops to ½ OCV throughout (-1/2), not in IMF (-1/2), allocation (head) (-1/2), Costs End to maintain (-1/2), no range (-1/2), only on remote controlled objects or powers (-1), Mech Teach (-1)
Advantages 1, Limitations (-6 1/2)
18d6 Active: 180 Real:
20d6 Active: 200 Real:

Radio Drone Peace Attack: (uncommon)

16m radius (must target each enemy in the blast individually), xd6 Mind Control- Must make an HRRP perception roll (-1), must issue commands through HRRP, can only command drone to stand passive (-1/2), IIF (-1/4), difficult to obtain focus (-1/4), drops to ½ OCV throughout (-1/2), not in IMF (-1/2), allocation (head) (-1/2), Costs End to maintain (-1/2), only on remote controlled objects or powers (-1), Mech Tech (-1)
Advantages: +1/2 Limitations: (-6)
20d6 Active: 150 Real: 25
24d6 Active: 180 Real: 30

Radio Make-A-Drone-Friend Attack (uncommon)

Xd6 mind control: Must make an HRRP perception roll (-1), must issue commands through HRRP, can only command drone to attack allies (-1/4), IIF (-1/4), difficult to obtain focus (-1/4), drops to ½ OCV throughout (-1/2), not in IMF (-1/2), allocation (head) (-1/2), Costs End to maintain (-1/2), only on remote controlled objects or powers (-1), Mech Tech (-1)
Advantages: +0, Limitations: -5 3/4
24d6 Active: 120, Real: 21

Radio Drone Shield Beam(uncommon)

Xd6 mind control: Must make an HRRP perception roll (-1), must issue commands through HRRP, can only command drone to move into an adjacent square to the character and block (-1/4), IIF (-1/4), difficult to obtain focus (-1/4), drops to ½ OCV throughout (-1/2), not in IMF (-1/2), allocation (head) (-1/2), Costs End to maintain (-1/2), only on remote controlled objects or powers (-1), Mech Tech (-1)
Advantages: +0, Limitations: 5 3/4
+xDCV
1/3x per controlled drone in adjacent square (-1 1/2), must use HRRP (-1/4), IIF (-1/4), difficult to obtain focus (-1/4), not in IMF (-1/2),allocation (head) (-1/2), Costs End to maintain (-1/2), mech tech (-1)
Limitations: -4 3/4
20d6, +9 DCV Active: 145, Real: 29

Radio Drone Shield Field (Uncommon)

Xd6 mind control, area effect 64m radius (must hit each target seperately): Must make an HRRP perception roll (-1), must issue commands through HRRP, can only command drone to move into an adjacent square to the character and block (-1/4), IIF (-1/4), difficult to obtain focus (-1/4), drops to ½ OCV throughout (-1/2), not in IMF (-1/2), allocation (head) (-1/2), Costs End to maintain (-1/2), only on remote controlled objects or powers (-1), Mech Tech (-1)
Advantages: +1, Limitations: 5 3/4
+xDCV
1/3x per controlled drone in adjacent square (-1 1/2), must use HRRP (-1/4), IIF (-1/4), difficult to obtain focus (-1/4), not in IMF (-1/2),allocation (head) (-1/2), Costs End to maintain (-1/2), mech tech (-1)
Limitations: -4 3/4
16d6, +9 DCV Active: 205, Real: 32

Remote Control based Missile Deflection (Uncommon)

This power is technically equipment and is listed there as well
Missile Deflection: Mech Tech (-1), only on remote controlled attacks (-1), Allocation (head) (-1/2), not in IMF (-1/2), Must make an HRRP perception roll (-1), difficult to obtain focus (-1/4)
Active: 20, Real: 4

Remote Control Reflection (Uncommon)

This power is technically equipment and is listed there as well
Any target (+1/2): Mech Tech (-1), only on remote controlled attacks (-1), Allocation (head) (-1/2), not in IMF (-1/2), Must make an HRRP perception roll (-1), difficult to obtain focus (-1/4)
Advantage: +1/2, Limitations: 4 3/4
Reflect 180 Active, Active: 180, Real: 34
Reflect 210 Active, Active: 210, Real: 40
Reflect 280 Active, Active: 280, Real: 53
Reflect 300 Active, Active: 300, Real: 57

Drone Control Weaponry

Rabbit Punches and Tyger Stripes monstro95968