Computerized Skills

For some skills, the character must make a choice about the circumstances that are primary for the skill’s usage at the time of purchase. Generally, this is a question about whether or not the skill is useful in real world situations or through a computer. Skills bought for a computer do not apply to the real world or vise versa. These skills include: acting, bugging, concealment, conversation, criminology, disguise, deduction, Forgery, Interrogation, Inventor, Oratory, Shadowing, Trackin

Computerized Skills

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