Tag: game system

Results

  • Ansible Research

    h4. Finding Relavent Facts First, you activate the ansible. The ability to find a specific channel involves a Per roll. Unfortunatly the penalties for this roll are enormous (-24 for a Galaxy Wide Search, -16 for a frontier world, -19 for a fairly …

  • Oddball Rule Calls

    h3. Is seeing someone an attack? Does it (can it) activate a damage shield? Short answer: no. Long answer. Passive senses cannot even be detected so as far as "activating" something, the answer there has to be no. Of course, someone could get, " …

  • Making HRRP Contact

    The basics of making HRRP contact (or any kind of transmit contact) with neutrals or enemies are based on Mind Scan. First, the character needs to find the mind with an Int roll, followed by a Per roll. As this is one too many rolls, in my opinion, I' …

  • Shot in the Face is Shot in the Face

    This “Golden Rule” is the central thesis behind game play, character creation, and game design. It’s simple. No matter what, getting shot in the face should hurt. If you’ve somehow made it so that getting shot in the face doesn’t hurt, you’re not …