Tag: Mech Weapons

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  • Gauss Gun

    *[[Mech Weapon, Gauss Rifle|Gauss Rifle]]* (Uncommen): Killing Attack - Ranged 4d6, Armor Piercing ('+'1/4), Increased Maximum Range, 1,200m ('+'1/4), Autofire, 5 shots ('+'1/2) (150 Active Points); OAF Expendable, Difficult to obtain new Focus, (-1 1/4), …

  • Fusion Cannon

    *Fusion Cannon* with 10 points of piercing (Uncommen): Killing Attack ‘-’ Ranged 5d6 (Custom Adder), Penetrating (‘+’1/2) (157 Active Points); OAF Expendable (Difficult to obtain new Focus; ‘-’1 1/4), Mech Tech (‘-’1), Increased Endurance Cost (x3 END; …

  • Mech Weapons, Master List

    h2.

    How Mech Weaponry Works
    Low-end weapons will include a 150 Active Point Killing Attack. A medium damage arsenal will include a 180 Active Point Killing Attack. A heavy arsenal will include a 200 Active Point Killing Attack. A …

  • Mech Weapon, Auto-Cannon

    For Autocannons in Hero Builder, click "here":http://monstromakes.com/Mechwarrior%20stuff/Hero%20Builder%20Stats/Mech%20Weapons/Mech%20Autocannon%20List.zip *Light Autocannon* (commen): Killing Attack - Ranged 8 1/2d6 (130 Active Points); Mech Tech (- …

  • Mech Weapon, Brawler Cannon

    For Brawler Cannons in Hero Builder, click "here":http://monstromakes.com/Mechwarrior%20stuff/Hero%20Builder%20Stats/Mech%20Weapons/Mech%20Autocannon%20List.zip *[[Mech Weapon, Light Brawler Cannon|Light Brawler Cannon]]* (Uncommen): (Total: 130 …

  • Mech Weapon, Flachette Cannon

    *[[Mech Weapon, Light Flachette Cannon|Light Flachette Cannon]]* (Rare): Killing Attack ‘-’ Ranged 4d6’+’1, Area Of Effect (8m Radius Explosion; ‘+’0), Selective (‘+’1/4), Invisible Power Effects (Inobvious to Vision; ‘+’1/4), Penetrating (‘+’1/2) (130 …

  • Mech Weapon, ADS-Like Heat Ray

    *Small ADS-like Heat Ray:* Blast 16d6, Invisible Power Effects (Invisible to [one Sense Group]; +1/2) (120 Active Points); OAF Expendable (Difficult to obtain new Focus; -1 1/4), Mech Tech (-1), Allocation: Arms, Shoulders, Vitals (-1/2), Lockout (-1/2), …

  • Mech Weapon, Lasers

    [[Mech Weapon, Small Laser|Small Laser]] (commen): Killing Attack ‘-’ Ranged 5 ½d6, Armor Piercing (‘+’¼), Increased Maximum Range (1,700m; ‘+’¼) (127 Active Points); Mech Tech (‘-’1), OAF (‘-’1), Allocation’-’ Arms, Shoulders, Vitals (‘-’½), Not in IMF …

  • Mech Weapon, Ion Cannons

    Small Ion Cannon: Killing Attack - Ranged 8d6+1 (125 Active Points); OAF Expendable (Very Difficult to obtain new Focus; -1 1/2), Mech Tech (-1), Allocation: Arms, Shoulders, Vitals (-1/2), Not in IMF or in situations where radio waves are jammed (-1/2), …

  • Mech Weapon, Disintegrators

    Light Quanta Disentegrator with 5 Piercing: Killing Attack - Ranged 3 1/2d6 (Custom Adder), Attack Versus Alternate Defense (Impenetrable ED +1/2), Does BODY (+1) (175 Active Points); OAF Expendable (Extremely Difficult to obtain new Focus; -2), Increased …

  • Machine Guns

    For Hero Builder File for Machine Guns, click "here":http://monstromakes.com/Mechwarrior%20stuff/Hero%20Builder%20Stats/Mech%20Weapons/Mech%20Machine%20Gun%20List.zip *[[Mech Weapon, Machine Gun|Machine Gun]]* (Commen): Killing Attack - Ranged 5d6, …

  • Mech Weapon, Real Laser

    [[Mech Weapon, Small Real Laser|Small Real Laser]] (Uncommen): Killing Attack ‘-’ Ranged 4d6’+’1, Increased Maximum Range (1,300m; ‘+’¼), Invisible Power Effects (Invisible to [one Sense Group], effects of Power are Inobvious to other characters; ‘+’¾) ( …

  • Mech Weapon, Ion Cannon

    [[Mech Weapon, Small Ion Cannon|Small Ion Cannon]] (Rare): Killing Attack ‘-’ Ranged 8 ½d6 (130 Active Points); OAF Expendable (Very Difficult to obtain new Focus; ‘-’1 ½), Mech Tech (‘-’1), Allocation’-’ Arms, Shoulders, Vitals (‘-’½), Not in IMF or in …

  • Mech Weapon, Pulse Laser

    [[Mech Weapon, Small Pulse Laser|Small Pulse Laser]] (Rare): Killing Attack ‘-’ Ranged with 10 points piercing 3d6 (Custom Adder), Armor Piercing (‘+’¼), Autofire (5 shots; ‘+’½) (131 Active Points); OAF Expendable (Very Difficult to obtain new Focus; …

  • Mech Weapon, Quanta Disintegrator

    [[Mech Weapon, Light Quanta Disentegrator|Light Quanta Disentegrator]] with 5 Piercing (Exotic): Killing Attack ‘-’ Ranged 4d6 (Custom Adder), Attack Versus Alternate Defense (Impenetrable ED; ‘+’½), Does BODY (‘+’1) (187 Active Points); OAF Expendable ( …

  • Mech Weapon, ADS Heat Ray

    [[Mech Weapon, Small ADS, Heat Ray|Small ADS, Heat Ray]] (Uncommen): Blast 17 ½d6, Invisible Power Effects (Invisible to [one Sense Group]; ‘+’½) (132 Active Points); OAF Expendable (Difficult to obtain new Focus; ‘-’1 ¼), Mech Tech (‘-’1), Allocation’-’ …

  • Mech Weapon, Gamma Spray

    *Gamma Spray* (Rare): (Total: 180 Active Cost, 27 Real Cost) Drain BODY 2d6, Area Of Effect (8m Cone; ‘+’1/4), Reduced Endurance (1/2 END; ‘+’1/4), Constant (‘+’1/2), Uncontrolled (‘+’1/2), Invisible Power Effects (Invisible to Sight; ‘+’1/2) (60 Active …

  • Mech Weapon, High Energy Pulse

    *[[Mech Weapon, High Energy Pulse|High Energy Pulse]]* (Rare): Drain BODY 3d6, Hole In The Middle (fixed size; ‘+’1/4), Electronics (‘+’1/2), Constant (‘+’1/2), Uncontrolled (‘+’1/2), Reduced Endurance (0 END; ‘+’1/2), Invisible Power Effects (Invisible …

  • Mech Weapon, High Energy Ray

    *[[Mech Weapon, High Energy Ray|High Energy Ray]]* (Rare): Drain Electronics (5x things simmultaneously) 4d6’+’1, Armor Piercing (‘+’1/4), Electronics (‘+’1/2), Reduced Endurance (0 END; ‘+’1/2), Invisible Power Effects (Invisible to Sight; ‘+’1/2), …

  • Mech Weapon, Weak Force Focus

    *[[Mech Weapon, Weak Force Focus|Weak Force Focus]]* (Alien): Killing Attack ‘-’ Ranged 4d6, Attack Versus Alternate Defense (Power Defense; ‘+’1/2), Indirect (Source Point can vary from use to use, path is from Source Point to target; ‘+’1/2), Reduced …

  • Mech Weapon EMP Haze Weapons

    *[[Mech Weapon, Electromagnetic Personal Haze Field Generator|Electromagnetic Personal Haze Field Generator]]* (Uncommen): Change Environment (‘-’5 to Radio Group PER Rolls, ‘+’3 Wind Levels, ‘-’5 to Characteristic Roll or Skill Roll, Long’-’Lasting 1 …

  • Mech Weapon, Pop Cannon

    *[[Mech Weapon, Pop Cannon|Pop Cannon]]* (Alien): (Total: 207 Active Cost, 24 Real Cost) Killing Attack ‘-’ Ranged 3 1/2d6, Affects Desolidified One Special Effect of Desolidification (‘+’1/4), Attack Versus Alternate Defense (Force Field; All Or Nothing; …

  • Mech Weapon, Mass Driver

    *[[Mech Weapon, Light Mass Driver|Light Mass Driver]]* (Uncommen): Killing Attack ‘-’ Ranged 5d6, Increased Maximum Range (1,500m; ‘+’1/4), Autofire (5 shots; ‘+’1/2) (131 Active Points); OAF Expendable (Difficult to obtain new Focus; ‘-’1 1/4), Mech Tech …

  • Mech Weapon, Augmented Load Mass Driver

    *[[Mech Weapon, Light Mass Driver with AP Rounds|Light Mass Driver with AP Rounds]]* (Uncommen): Killing Attack ‘-’ Ranged 4d6’+’1, Armor Piercing (‘+’1/4), Increased Maximum Range (1,300m; ‘+’1/4), Autofire (5 shots; ‘+’1/2) (130 Active Points); OAF …

  • Mech Weapon, Needle Cannon

    *[[Mech Weapon, Light Needle Cannon|Light Needle Cannon]]* (Rare): Killing Attack - Ranged 4d6+1, Area Of Effect (8m Radius Explosion; '+'0), Selective ('+'1/4), Invisible Power Effects (Inobvious to Vision; '+'1/4), Penetrating ('+'1/2) (130 Active …

  • Mech Weapon, Swarm of Robots, Rapid Deployment (SORRD)

    *[[Mech Weapon, Machine Gun Swarm, SORRD|Machine Gun Swarm, SORRD]]* (Uncommen): Killing Attack ‘-’ Ranged 4 ½d6, Armor Piercing (‘+’¼), Constant (‘+’½), Area Of Effect (32m Radius; ‘+’1), Selective (‘+’¼) (210 Active Points); OAF Expendable (Difficult …

  • Mech Weapon, Short Range Missile

    *[[Mech Weapon, SRM 2, Standard Warhead|SRM 2, Standard Warhead]]* (Commen): Killing Attack - Ranged 6d6, Armor Piercing ('+1/4'), Autofire (2 shots; '+1/4') (157 Active Points); Mech Tech (-1), OAF (-1), Allocation (-1/2), Physical Manifestation (-1/2), …

  • Mech Weapon, Medium Range Missile

    *MRM 5 Standard Warhead* (Commen): Killing Attack ‘-’ Ranged 4 1/2d6, Armor Piercing (‘+’1/4), Increased Maximum Range (1,400m; ‘+’1/4), Autofire (5 shots; ‘+’1/2) (175 Active Points); Mech Tech (‘-’1), OAF (‘-’1), Allocation (‘-’1/2), Physical …

  • Mech Weapon, Long Range Missile

    *[[Mech Weapon, LRM 5 Standard Warhead|LRM 5 Standard Warhead]]* (Commen): Killing Attack ‘-’ Ranged 3 1/2d6, Armor Piercing (‘+’1/4), Autofire (5 shots; ‘+’1/2), Increased Maximum Range (4,400m; ‘+’3/4) (165 Active Points); Mech Tech (‘-’1), OAF (‘-’1), …

  • Mech Weapon, Panchinco Rain

    *[[Mech Weapon, Pachinco Rain|Pachinco Rain]]* (Alien): (Total: 172 Active Cost, 28 Real Cost) Drain Power Defense 2d6, Area Of Effect (1m Radius; ‘+’1/4), Reduced Endurance (1/2 END; ‘+’1/4), Constant (‘+’1/2), Delayed Return Rate (points return at the …

  • Mech Weapon, Focussed Microwave Emitter

    *Focussed Microwave Emitter* (Uncommen): (Total: 195 Active Cost, 27 Real Cost) Killing Attack ‘-’ Ranged 2d6, Penetrating (‘+’1/2) (45 Active Points); OAF Expendable (Difficult to obtain new Focus; ‘-’1 1/4), Mech Tech (‘-’1), Linked (Drain; Lesser …

  • Mech Weapon, Secondary Power, TKO

    *Description:* Big Guns hit really hard. Enough system shock and the mech's machinery will simply turn off. *Expendability:* This is an uncommon maneuver and requires the purchase of a 1 or 2 point [[Fringe Benefits|fringe benefit]] to include it in …

  • Mech Weapon, Barrel Load Missile Launcher

    [[Mech Weapon, Barrel Load Missile Launcher|Barrel Load Missile Launcer]] (Uncommen): (Total: 185 Active Cost, 38 Real Cost) (*6x*)Killing Attack - Ranged 3d6, Increased Maximum Range (900m; '+'1/4), Penetrating ('+'1/2), Autofire (10 shots; '+'1) (135 …